Pressure plate: Difference between revisions
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A '''pressure plate''' is a [[trap]] which inflicts no direct damage; instead it causes some pre-scripted, generally bad event to happen. They are mechanical traps, so you can [[levitate]]/[[fly]] over them or disarm them with the [[Traps & Doors]] skill if you manage to find one before stepping on it. | |||
===Possible Results=== | ===Possible Results=== | ||
*Spiders: You are immediately surrounded by eight [[spider]]s. | *'''Spiders''': You are immediately surrounded by eight [[spider]]s. | ||
{{flavour|A basket of spiders falls from above!}} | {{flavour|A basket of spiders falls from above!}} | ||
*Cloud Trap: Creates one of the following clouds, centered on you: mephitic ([[confusion]]), [[poison]]ous, calcifying ([[petrify|petrification]]), flame, freezing, chaos ([[bad mutations]]), or miasma (poison, [[slow]], and [[rot]]). | *'''Cloud Trap''': Creates one of the following clouds, centered on you: mephitic ([[confusion]]), [[poison]]ous, calcifying ([[petrify|petrification]]), flame, freezing, chaos ([[bad mutations]]), or miasma (poison, [[slow]], and [[rot]]). | ||
{{flavour|A coloured vial drops from a hatch in the ceiling!}} | {{flavour|A coloured vial drops from a hatch in the ceiling!}} | ||
*Cells: In a corridor at least nine tiles long, | *'''Cells''': In a corridor at least nine tiles long, indestructible gates shut down on either end and four doors to single cell chambers appear in each wall (eight total). Behind each door waits a monster of greatly varying strength, from [[giant newt]]s to [[ogre]]s, [[ettin]]s, and [[freezing wraith]]s. The last door opened reveals an exit behind the monster. All monsters are initially sleeping; spellcasting inside the trap will wake them, this also includes blinking and teleporting. | ||
{{flavour|Iron gates slam shut around you. | {{flavour|Iron gates slam shut around you. | ||
You now see doors in the walls!}} | You now see doors in the walls!}} | ||
*Monster Chamber: A portion of the wall adjacent to the pressure plate will disappear, revealing a room full of monsters which immediately attack you. | *'''Monster Chamber''': A portion of the wall adjacent to the pressure plate will disappear, revealing a room full of monsters which immediately attack you. | ||
[[Category:Traps]] | [[Category:Traps]] | ||
Revision as of 20:05, 21 February 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
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A pressure plate is a trap which inflicts no direct damage; instead it causes some pre-scripted, generally bad event to happen. They are mechanical traps, so you can levitate/fly over them or disarm them with the Traps & Doors skill if you manage to find one before stepping on it.
Possible Results
- Spiders: You are immediately surrounded by eight spiders.
| A basket of spiders falls from above! |
- Cloud Trap: Creates one of the following clouds, centered on you: mephitic (confusion), poisonous, calcifying (petrification), flame, freezing, chaos (bad mutations), or miasma (poison, slow, and rot).
| A coloured vial drops from a hatch in the ceiling! |
- Cells: In a corridor at least nine tiles long, indestructible gates shut down on either end and four doors to single cell chambers appear in each wall (eight total). Behind each door waits a monster of greatly varying strength, from giant newts to ogres, ettins, and freezing wraiths. The last door opened reveals an exit behind the monster. All monsters are initially sleeping; spellcasting inside the trap will wake them, this also includes blinking and teleporting.
| Iron gates slam shut around you.
You now see doors in the walls! |
- Monster Chamber: A portion of the wall adjacent to the pressure plate will disappear, revealing a room full of monsters which immediately attack you.