Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Potion of might: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Clarified usefulness
 
imported>Ion frigate
m 1 revision: potions and dungeon branches
(No difference)

Revision as of 01:11, 23 December 2012

Type Potion
Name Potion of Might
Icon
A magic potion which greatly increases the strength and physical power of one who drinks it.

Quaffing a potion of might grants your character the Might status for a few turns, increasing strength by five and adding 1d10 damage to your melee attacks for 1d40 + 34 (more) turns, up to a max of 80. This extra damage is extremely useful for powering through dangerous opponenets in the early game, and still provides a quick slaying-style boost later on. If you are already mighty when you quaff a potion of might, you gain 1 point of magic contamination, in addition to those you may gain during your Might state.

Quaff Normally: "You feel very mighty all of a sudden."
Quaff While Mighty: "You still feel pretty mighty."