Potion of heal wounds: Difference between revisions
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Revision as of 20:48, 28 March 2017
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
| A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries. |
Quaffing a potion of heal wounds restores 9 + 3d28/3 HP (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of rot (4 on average).
These are functionally identical to wands of heal wounds.
You feel much better.
Strategy
Unlike a potion of curing, potions of heal wounds do not cure status effects (e.g. poison, sickness, or confusion), but the restored HP may keep you alive long enough for them to pass on their own.
| Potions |
|---|
| Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Moonshine • Might • Mutation • Resistance |