Potion of degeneration: Difference between revisions
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imported>Hauzer Updated for 0.15 |
imported>Edsrzf Update to 0.18 |
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{{ | {{version|018}} | ||
{{item | {{item | ||
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|name = Potion of Degeneration | |name = Potion of Degeneration | ||
|cost = 1 | |cost = 1 | ||
}} | }} | ||
{{flavour|A noxious | {{flavour|A noxious concotion which reduces strength, intelligence and dexterity.}} | ||
Quaffing a '''potion of degeneration''' temporarily reduces | Quaffing a '''potion of degeneration''' temporarily reduces each stat ([[strength]], [[dexterity]], and [[intelligence]]) by 1-3 points. This can be dangerous (although not directly fatal) for [[species]] with very low stats, since reaching zero or less in a stat will cause [[stat zero]] penalties. The lost stats will recover over time as [[experience]] is gained. [[Xom]] is somewhat amused if you quaff an unidentified potion of degeneration, but this is almost impossible to do intentionally. | ||
{{crawlquote|There was something very wrong with that liquid!}} | {{crawlquote|There was something very wrong with that liquid!}} | ||
==History== | ==History== | ||
[[0.18]] made potions of degeneration more dangerous by having them affect every stat. | |||
Prior to [[0.13]], having a stat reduced to 0 could cause [[stat death]]. This was replaced by the [[stat zero]] penalties. | |||
Revision as of 04:53, 6 May 2016
| A noxious concotion which reduces strength, intelligence and dexterity. |
Quaffing a potion of degeneration temporarily reduces each stat (strength, dexterity, and intelligence) by 1-3 points. This can be dangerous (although not directly fatal) for species with very low stats, since reaching zero or less in a stat will cause stat zero penalties. The lost stats will recover over time as experience is gained. Xom is somewhat amused if you quaff an unidentified potion of degeneration, but this is almost impossible to do intentionally.
There was something very wrong with that liquid!
History
0.18 made potions of degeneration more dangerous by having them affect every stat.
Prior to 0.13, having a stat reduced to 0 could cause stat death. This was replaced by the stat zero penalties.