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Poison Magic: Difference between revisions

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{{skill aptitudes}}
{{skill aptitudes}}
==Spells==
==Spells==
*[[Sting]]
*[[Sting]]
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*[[Alistair's Intoxication]]
*[[Alistair's Intoxication]]
*[[Eringya's Noxious Bog]]
*[[Eringya's Noxious Bog]]
<!--To-do: make this a table, like Charms-->
<!--To-do: make this a table, like Charms-->
==See Also==
==See Also==
*[[Venom Mage]]
*[[Venom Mage]]

Revision as of 10:35, 15 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For the current poison-themed school, see Alchemy.

The Poison Magic school concerns itself primarily with the poisoning of monsters, allowing skilled practitioners to deal massive amounts of damage to most natural monsters.

Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. Combined with the lack of particularly high-level poison spells, practitioners are advised to eventually branch out into some other school of magic.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 1 N/A 1 -1 0 N/A 0 -1 3 -2 0 6 0 0 1 -3 N/A -2 3 2 N/A -1 0 0 0 -3 0

Spells

See Also

History

  • In 0.31, the Poison Magic was removed. All poison spells went into the new Alchemy school.
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations