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Passage of Golubria: Difference between revisions

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Casting Passage of Golubria on any floor that blocks [[teleport control]] ([[Elven Halls]]:3, [[Slime Pits]]:6, [[the Abyss]], etc.) will cause the spell to fail:
Casting Passage of Golubria on any floor that blocks [[teleport control]] ([[Elven Halls]]:3, [[Slime Pits]]:6, [[the Abyss]], etc.) will cause the spell to fail:
{{crawlquote|A powerful magic interferes with the creation of the passage.}}
{{crawlquote|A powerful magic interferes with the creation of the passage.}}
==Strategy==
The portals operate on monsters also: used carefully, they can be used as traps to slow the progress of a pursuing horde.


==History==
==History==
Prior to [[0.10]] only one set of gateways could exist at one time.
Prior to [[0.10]] only one set of gateways could exist at one time.

Revision as of 09:51, 3 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
 Passage of Golubria
Level 4
School1 Translocation
Source(s)
Casting noise 3
Spell noise 0 (8 when the portal closes)
This spell opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered or after a moderate amount of time.

Passage of Golubria is a level 4 Translocations spell which creates a wormhole, allowing instantaneous passage between two points. When cast, you select a target tile within your line of sight. Two portals are immediately created; one will be near you, and the other will be on or near the selected tile. Both are created with a similar amount of scatter as a controlled teleport.

Entering one portal immediately teleports you to another portal, destroying the entry portal in the process. This is not an authentic teleport, so it won't be blocked by stasis. If there is only one other portal, then it's easy to guess where that'll be. Each casting of the spell creates two more portals, however, and when there's more than one possible destination, one is randomly selected to serve as a destination. This makes it difficult to use the spell with any degree of precision after its first use, though existing portals do deteriorate rather quickly (30 - 50 turns, regardless of spell power).

Casting Passage of Golubria on any floor that blocks teleport control (Elven Halls:3, Slime Pits:6, the Abyss, etc.) will cause the spell to fail:

A powerful magic interferes with the creation of the passage.

Strategy

The portals operate on monsters also: used carefully, they can be used as traps to slow the progress of a pursuing horde.

History

Prior to 0.10 only one set of gateways could exist at one time.