Oblivion hound: Difference between revisions
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Revision as of 18:52, 5 January 2017
| oblivion hound h | |
|---|---|
| HP | 72-147 |
| HD | 20 |
| XP | 2066 |
| Speed | 13 |
| AC | 6 |
| EV | 13 |
| Will | 20 |
| Attack1 | 45 (bite: plain)
|
| Attack2 | 30 (claw: plain)
|
| Resistances | rMiasma rN+++ rTorm |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Demonic |
| Size | Medium |
| Type | hound, oblivion hound |
| Flags | See invisible Unblindable Evil |
| A demon lapdog of the queen of Tartarus, bound to hunt her enemies. The first time a foe hears its howl, it will echo in their mind, calling nightmarish creatures to hunt them. Those who survive have the small consolation of being inoculated against that particular hound's howl.
“Standing over Hugo, and plucking at his throat, there stood a foul thing, a |
Useful Info
Doom hounds are demonic canines that roam the realm of Tartarus. Each doom hound can howl once, which gives you the Howl status condition. For the next several turns, other denizens of Tartarus (such as bone dragons, shadow dragons, tormentors, or even tzitzimimeh) will be called in to near your location. These reinforcements do not count as summons, and are therefore not susceptible to abjuration.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Oblivion Howl | — | LOS | Natural flag |
Tips & Tricks
- They have very low MR, especially for the Hells. A simple wand of paralysis will shut them down long enough to smash them.
- If you can't kill them before they get a howl off, try to retreat to an area where you can duck out of sight of any particularly nasty summons.
History
Doom hounds were introduced in 0.18.