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Nonliving: Difference between revisions

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imported>CommanderC
Created page with "'''Nonliving''' monsters are inanimate objects and substances which have gained autonomy via magical, technological, or natural means. (Undead monsters, by contrast, were at..."
 
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Most – but not all – nonliving monsters are also resistant to poison and electricity.  The [[training dummy]], for instance, is resistant to neither.  Many are also [[magic immune]].
Most – but not all – nonliving monsters are also resistant to poison and electricity.  The [[training dummy]], for instance, is resistant to neither.  Many are also [[magic immune]].
* [[:Category:Nonliving holiness|List of nonliving monsters]]


[[Category:Nonliving holiness|*]]
[[Category:Nonliving holiness|*]]

Revision as of 16:50, 15 February 2013

Nonliving monsters are inanimate objects and substances which have gained autonomy via magical, technological, or natural means. (Undead monsters, by contrast, were at one time alive.)

They include golems, gargoyles, statues, elementals, mimics and dancing weapons.

All nonliving creatures are immune to negative energy, confusion, rot, and asphyxiation (being unbreathing). They can be slowed (unless they are immobile), but not put to sleep.

Most – but not all – nonliving monsters are also resistant to poison and electricity. The training dummy, for instance, is resistant to neither. Many are also magic immune.