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Necrotise: Difference between revisions

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{{version029}}{{stub}}{{spell info}}{{AttackSpell
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{{AttackSpell
|name=Necrotise
|name=Necrotise
|formula = 1d(4 + Power/5)
|formula = 1d(4 + Power/5)
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|special =*Ignores [[AC]]<br>*[[Will]] resists}}
|special =*Ignores [[AC]]<br>*[[Will]] resists}}


Necrotise is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed within one turn after, they will turn into a [[skeleton]] on your side. Skeletons will last for around 27 turns.
Necrotise is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed within one turn after, they will turn into a [[skeleton]] on your side.


[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will also always gift this spell at 1* of piety.
===Skeletons===
[[HD]] of skeletons depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower.
===Enchantment Power===
This spell has a special modifier to success rate:
This spell has a special modifier to success rate:
{{crawlquote|Enchantment Power: 3.5 × [[spell power]]}}
{{crawlquote|Enchantment Power: 3.5 × [[spell power]]}}

Revision as of 19:17, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 5
Targeting Beam
To-hit
Special *Ignores AC
*Will resists

Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side.

Necromancers begin with this spell in their libraries. Kikubaaqudgha will also always gift this spell at 1* of piety.

Skeletons

HD of skeletons depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower.

Enchantment Power

This spell has a special modifier to success rate:

Enchantment Power: 3.5 × spell power

Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.

Strategy

  • Note that your own skeletons can block Necrotise's line of fire.

Monster Spell

Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.

History