Necrotise: Difference between revisions
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{{AttackSpell | |||
|name=Necrotise | |name=Necrotise | ||
|formula = 1d(4 + Power/5) | |formula = 1d(4 + Power/5) | ||
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|special =*Ignores [[AC]]<br>*[[Will]] resists}} | |special =*Ignores [[AC]]<br>*[[Will]] resists}} | ||
Necrotise is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed within one turn after, they will turn into a [[skeleton]] on your side | Necrotise is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed within one turn after, they will turn into a [[skeleton]] on your side. | ||
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will also always gift this spell at 1* of piety. | |||
===Skeletons=== | |||
[[HD]] of skeletons depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower. | |||
===Enchantment Power=== | |||
This spell has a special modifier to success rate: | This spell has a special modifier to success rate: | ||
{{crawlquote|Enchantment Power: 3.5 × [[spell power]]}} | {{crawlquote|Enchantment Power: 3.5 × [[spell power]]}} | ||
Revision as of 19:17, 23 August 2022
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| Spell Details | |
|---|---|
| Damage Formula | 1d(4 + Power/5) |
| Max Damage | 1d9 negative energy |
| Max Power | 25 |
| Range | 5 |
| Targeting | Beam |
| To-hit | |
| Special | *Ignores AC *Will resists |
Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side.
Necromancers begin with this spell in their libraries. Kikubaaqudgha will also always gift this spell at 1* of piety.
Skeletons
HD of skeletons depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower.
Enchantment Power
This spell has a special modifier to success rate:
Enchantment Power: 3.5 × spell power
Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.
Strategy
- Note that your own skeletons can block Necrotise's line of fire.
Monster Spell
Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.
History
- Necrotise was introduced in 0.29, combining the effect of Pain (without the self damage) and Animate Skeleton.