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Necrotise: Difference between revisions

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Hordes (talk | contribs)
Created page with "{{version029}}{{spell info}}{{stub}}{{AttackSpell |name=Necrotise |formula = 1d(4 + Power/5) |maxdmg = 1d9 negative energy |maxsp = 25 |range = 6 |target = Beam |special =..."
 
Hordes (talk | contribs)
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|maxdmg = 1d9 [[negative energy]]
|maxdmg = 1d9 [[negative energy]]
|maxsp = 25
|maxsp = 25
|range = 6
|range = 5
|target = Beam
|target = Beam
|special =*Ignores [[AC]]<br>*[[Will]] resists}}
|special =*Ignores [[AC]]<br>*[[Will]] resists}}
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==Strategy==
==Strategy==
*?
*Note that your own skeletons can block Necrotise's line of fire.


==Monster Spell==
==Monster Spell==

Revision as of 19:14, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Necrotise

This page is a stub. You could probably expand this page should you wish to do so.
Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 5
Targeting Beam
To-hit
Special *Ignores AC
*Will resists

Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side. Skeletons will last for around 27 turns.

This spell has a special modifier to success rate:

Enchantment Power: 3.5 × spell power

Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.

Strategy

  • Note that your own skeletons can block Necrotise's line of fire.

Monster Spell

Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.

History