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Nagaraja: Difference between revisions

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Removed redundant spell list
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|flags={{Fighter  flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
|flags={{Fighter  flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
|resistances={{Poison resistance}}
|resistances={{Poison resistance}}
|vulnerabilities=none
|vulnerabilities=None
|max_chunks=5
|max_chunks=5
|meat={{Poisonous corpse}}
|meat={{Poisonous corpse}}
|xp=1744
|xp=1744
|holiness={{Natural}}
|holiness={{Natural}}
|magic_resistance=0
|magic_resistance=Immune
|hp_range=45 to 120
|hp_range=45 - 120
|avg_hp=82
|avg_hp=82
|armour_class=6
|armour_class=6
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==Useful Info==
==Useful Info==
'''Greater nagas''' are the most powerful members of the naga race, and are found guarding the chamber of the serpentine [[rune of Zot]]. They are capable opponents in both melee and magic and have far more endurance than lesser [[naga (monster)|nagas]].
'''Greater nagas''' are the most powerful members of the naga race, and are found guarding the chamber of the serpentine [[rune of Zot]]. They are capable opponents in both melee and magic and have far more endurance than lesser [[naga (monster)|nagas]].
Spells: [[Venom Bolt]], [[Iskenderun's Mystic Blast]], [[Haste]], [[Poison Arrow]], [[Teleport Other]], [[Teleport Self]]


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Revision as of 02:54, 25 January 2013

A hybrid; human from the chest up, with a scaly, muscular torso trailing off like that of a snake.

Useful Info

Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.

Spells

Spell set
Slot1 Venom Bolt (3d19)
Slot2 Iskenderun's Mystic Blast (3d19)
Slot3 Haste
Slot4 Poison Arrow (3d22)
Slot5 Teleport Other
Slot6 Teleport Self

Tips & Tricks

Both of their combat spells are difficult to resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.