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Mulch: Difference between revisions

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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
*[[Stone]]s: 12.5%
*Poisoned [[Dart]]s: 8.33%
*Poisoned [[Dart]]s: 8.33%
*[[Javelin]]s, [[Boomerang]]s: 5%
*[[Javelin]]s, [[Boomerang]]s: 5%
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==History==
==History==
*In [[0.29]], the removal of ranged weapon ammo will also remove their chance to mulch.
*Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched 12.5% of the time.
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
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[[Category:Game_mechanics]] [[Category:Crystal Ball Articles]]
[[Category:Game_mechanics]]

Revision as of 01:16, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

History

  • Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.
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