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{{version026}}
{{version027}}
'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
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==History==
==History==
*Prior to [[0.24]], [[Exploding]] ammo always mulched.
*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
*Prior to [[0.11]], enchantment bonuses were available on ammo, decreasing mulch rates.
*Prior to [[0.11]], enchantment bonuses were available on ammo, decreasing mulch rates.

Revision as of 02:28, 7 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

History

  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.
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