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Morg: Difference between revisions

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==History==
==History==
*Morg was removed in [[0.30]]
*Morg was removed in [[0.30]].
*In [[0.28]], Morg was made more likely to spawn in the early-game (and less likely to spawn in other areas).
*In [[0.28]], Morg was made more likely to spawn in the early-game (and less likely to spawn in other areas).



Revision as of 15:10, 15 May 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
An ugly rusty dagger. Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.

the +4 dagger "Morg"

+4 dagger

Pain brand
+5 INT
+40 willpower

Desirability

The artefact dagger Morg[1] is an excellent weapon for anyone skilled in Necromancy. With even a small amount of training in Short Blades, its Pain brand can wreak havoc in melee very quickly, and the intelligence and willpower boosts it provides are useful as well. Other spellcasters may want it simply for the intelligence bonus, but without skill in Necromancy, you really won't get much combat use out of it. Even with Necromancy skill, don't expect this little dagger to be of use against anything with negative energy resistance.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

Although once owned by the unique lich Boris, Morg can now only be found as random loot; he will never drop it when killed. Bringing it to him has no special effect.

History

  • Morg was removed in 0.30.
  • In 0.28, Morg was made more likely to spawn in the early-game (and less likely to spawn in other areas).

References