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Monster generation: Difference between revisions

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imported>CommanderC
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imported>Skrybe
m Punctuation. Also, orb run stats need updating for 0.13.
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<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
<!-- This stuff is all swiped from Henzell -- any source-divers want to verify? -->
Many monsters are placed during dungeon creation. but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
Many monsters are placed during dungeon creation, but more are created over time.  Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.
* [[Pandemonium]]: Same but going from 50  to 300, and "out-of-depth" is moot.

Revision as of 19:45, 12 February 2014

Many monsters are placed during dungeon creation, but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:

History

Orb run spawns will change in 0.13.

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