Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Miasma: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Cleaned up, removed stub
 
imported>CommanderC
Redirected page to Cloud#Miasma
Line 1: Line 1:
'''Miasma''' is a highly toxic substance that [[poison]]s, [[slow]]s and gives a 50% chance of [[rot]]ting one HP per turn. It is generated by [[death drake]]s, [[rotting devil]]s, and a few [[unique]]s, as well as by [[Evaporate|evaporating]] [[potions of decay]] or casting [[Corpse Rot]]. Some maps have miasma [[cloud]] generators, including a particularly difficult [[Swamp]] ending.
#REDIRECT [[Cloud#Miasma]]
 
==Strategy==
[[Poison resistance]] will protect you from the poison, but the other effects are more difficult to counter. An [[amulet of stasis]] will block the slowing, but this is inadvisable, given that one will likely want to teleport or blink out of a miasma cloud. The rotting can only be countered through rotting resistance, obtained by being undead, having the [[Demonspawn mutations#Foul Stench|Foul Stench]] demonspawn mutation, being in [[statue Form]], being in [[lich form]], or by being a high-piety [[Zin]] worshiper. Mostly, it should be avoided: use controlled teleports if you get the dreaded undead swamp ending, and abjure or run away if a draconian caller summons [[death drake]]s. If you find yourself in miasma, get out of it as quickly as possible: blink, teleport, run away - whichever will get you out the fastest.
 
[[Category:Threats]]

Revision as of 19:52, 25 December 2012

Redirect to: