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Merfolk siren: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
imported>CC Bot
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<!--monster-bot-begin-->
{{monster
{{monster
|name=mermaid
|name=mermaid
|glyph={{Cyan|m}}
|glyph={{Cyan|m}}
|tile=[[file:mermaid.png]]
|tile=[[File:Mermaid.png]]
|flags={{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
|flags={{Speaks flag}}<br>{{Fake spells flag}}<br>{{Warm blood flag}}
|resistances={{Poison resistance}}, {{Cold resistance}}
|resistances={{Drown resistance}}
|vulnerabilities=None
|vulnerabilities=None
|max_chunks=3
|max_chunks=3
|meat={{Contaminated corpse}}
|meat={{Contaminated corpse}}
|xp=299
|xp=349
|holiness={{Natural}}
|holiness={{Natural}}
|magic_resistance=53
|magic_resistance=53
|hp_range=16 - 40
|hp_range=26-45
|avg_hp=28
|avg_hp=35
|armour_class=4
|armour_class=4
|evasion=12
|evasion=12
|habitat=amphibious water
|habitat=Amphibious
|speed=10 (swim: 60%)
|speed= 10 (swim: 60%)
|size={{Medium}}
|size={{Medium}}
|item_use={{Weapons armour}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=10 ({{Hit type}}: {{Plain flavour}})
|attack1=10 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack2=
Line 24: Line 25:
|attack4=
|attack4=
|hit_dice=8
|hit_dice=8
|base_hp=2
|base_hp=3
|extra_hp=3
|extra_hp=3
|fixed_hp=0
|fixed_hp=0
Line 31: Line 32:
|species=mermaid
|species=mermaid
}}
}}
<!--monster-bot-end-->
{{Flavour|A young woman with a fish tail in place of legs.  Mermaids love to sing and charm their audience.}}
{{Flavour|A young woman with a fish tail in place of legs.  Mermaids love to sing and charm their audience.}}



Revision as of 20:08, 2 May 2013


A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience.

Useful Info

Mermaids are aquatic creatures with the head of female human and the torso and tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals and rarely in the Sewers.

Tips & Tricks

  • High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.