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Merfolk avatar: Difference between revisions

From Ashenzari's Archive
imported>Lokkij
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imported>Spudwalt
updated, added variant siren
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''For a list of merfolk monsters, see [[List of merfolk]]''
''For a list of merfolk monsters, see [[List of merfolk]]''
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{{Flavour|A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.}}
{{Flavour|A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.}}


==Useful Info==
==Useful Info==
A '''siren''' is similar to a [[mermaid]], except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into [[shallow water]] (you can be pulled into [[deep water]] only if you're a [[merfolk]] or [[octopode]]). Sirens are commonly found in [[the Shoals]].
A '''siren''' is similar to a [[mermaid]], except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into [[shallow water]] (you can be pulled into [[deep water]] only if you're a [[merfolk]], [[octopode]], or grey [[draconian]]). Sirens are commonly found in [[the Shoals]].
 
===Variant Siren===
One variation of [[the Sewers]] has a '''sickly siren''' at the end of it. She has significantly lower HD than normal sirens, but she can still pull you into the shallow water bordering the ocean at the end of the map.
 
{{flavour|A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.}}


==Tips & Tricks==
==Tips & Tricks==
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the siren anymore.
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the siren anymore.
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
*If you have a way to [[fly]], then you can just go meet the siren and bash her face in. Alternatively, you can kill her from a distance with ranged attacks.

Revision as of 18:56, 7 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk monsters, see List of merfolk

A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.

Useful Info

A siren is similar to a mermaid, except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into shallow water (you can be pulled into deep water only if you're a merfolk, octopode, or grey draconian). Sirens are commonly found in the Shoals.

Variant Siren

One variation of the Sewers has a sickly siren at the end of it. She has significantly lower HD than normal sirens, but she can still pull you into the shallow water bordering the ocean at the end of the map.

A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.

Tips & Tricks

  • High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
  • If you have a way to fly, then you can just go meet the siren and bash her face in. Alternatively, you can kill her from a distance with ranged attacks.
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