Mayhem: Difference between revisions
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frenzy doesn't actually 'zerk - i dont think |
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*Mayhem is most useful in areas you know will be filled with monsters; areas like [[Vaults]]:5 or a [[Ziggurat]]. | *Mayhem is most useful in areas you know will be filled with monsters; areas like [[Vaults]]:5 or a [[Ziggurat]]. | ||
*Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own [[summon]]s, or [[berserk]] the only enemy left alive. | *Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own [[summon]]s, or [[berserk]] the only enemy left alive. | ||
*There are a few ways to deal with dangerous frenzied monsters that target you | **There are a few ways to deal with dangerous frenzied monsters that target you. [[Spriggan]]s can easily outrun even hasted monsters, other characters can [[teleport]] away, and [[Yara's Violent Unravelling|Yara's]] users can dispel the status from enemies. | ||
==History== | ==History== | ||
Revision as of 22:43, 1 June 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
| It causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. |
Mayhem is an ego found only on orbs. Characters wielding an orb of mayhem have a 50% chance of inflicting frenzy on another monster whenever they kill a foe. Frenzied monsters are neutral, attack the closest thing (friend or foe), and gain immense power and speed (Might and Haste).