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Mass Regeneration: Difference between revisions

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{{version032}}
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{{stub}}
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{{flavour|Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health.}}
{{monster spell info}}


The spell gives nearby allies the Regeneration status for <code>3 + 2d(12 * [[HD]] / 25)</code> turns, which significantly increases their survivability.
The spell gives nearby allies the Regeneration status for <code>3 + 2d(12 * [[HD]] / 25)</code> turns, which significantly increases their survivability.
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==History==
==History==
*In [[0.32]], this [[Beogh]] apostle-only spell was added to the game.
*In [[0.32]], this [[Beogh]] apostle-only spell was added to the game.
[[Category:Monster spells]]

Latest revision as of 17:46, 1 June 2026

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
 Mass Regeneration
Casting noise 7
Spell noise 0
Range LOS
Flags Helpful, Monster, Recovery
Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health.

The spell gives nearby allies the Regeneration status for 3 + 2d(12 * HD / 25) turns, which significantly increases their survivability.

History

  • In 0.32, this Beogh apostle-only spell was added to the game.
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