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Magical staff: Difference between revisions

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*[[Staff of power]]: +13 max [[MP]].
*[[Staff of power]]: +13 max [[MP]].
*[[Staff of channeling]]: May be evoked to gain MP, with a success rate based on Evocations. Costs 50 [[nutrition]]. Although this restores less MP per use than [[Sif Muna]]'s channeling ability, it is much more efficient food-wise.
*[[Staff of channeling]]: May be evoked to gain MP, with a success rate based on Evocations. Costs 50 [[nutrition]]. Although this restores less MP per use than [[Sif Muna]]'s channeling ability, it is much more efficient food-wise.
None of the above staves grant any melee bonuses.


There are also a number of [[artefact]] staves, but they are technically classified as weapons rather than magical staves. Click [[Evocable items#Staves|here]] for more details.
There are also a number of [[artefact]] staves, but they are technically classified as weapons rather than magical staves. Click [[Evocable items#Staves|here]] for more details.

Revision as of 05:08, 14 March 2013

A magical staff is a device which enhances your spells in one of a variety of different ways. It occupies your weapon slot and can be used as a +0, +0 staff in combat if need be. Unlike normal weapons, they cannot be enchanted in any way (and neither can they be corroded). Instead, some magical staves deal additional elemental damage based on your skill in Evocations and the corresponding school of magic, or provide other effects.

All magical staves auto-identify when wielded, but be aware that they can be cursed.

Enhancer Staves

The following staves all serve as spell power multipliers for spells of their respective spell school, while penalizing spells of their opposing school (if any). Some may also add elemental damage or other effects when used in melee:

Damage Dealt: 0 to 1.25×(School+Evocations/2)
Chance to Activate: (Evocations+School/2)×6.66% per hit

Other Staves

The following staves have effects independent of spell schools:

None of the above staves grant any melee bonuses.

There are also a number of artefact staves, but they are technically classified as weapons rather than magical staves. Click here for more details.

Images

History

Prior to 0.8, the chance of a magical staff auto-identifying when wielded depended on the skill of the wielder in its corresponding school (or Spellcasting if none applied).

See Also