Louise: Difference between revisions
From Ashenzari's Archive
More actions
imported>CC Bot No edit summary |
imported>CC Bot No edit summary |
||
| Line 61: | Line 61: | ||
|slot6=[[Minor Healing]] | |slot6=[[Minor Healing]] | ||
}} | }} | ||
{{clear}} | |||
{{clear}} | {{clear}} | ||
Revision as of 12:34, 3 May 2013
| Louise @ | |
|---|---|
| HP | 106 |
| HD | 13 |
| XP | 2251 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | 86 |
| Attack1 | 17 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Actual spells Speaks Unique Spellcaster Warm-blooded |
| A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer looking for the fabled Orb of Zot, she was cast into the Abyss and got hopelessly lost there. Toyed with by some greater power, she was stuck on the hostile plane for nearly a decade. When she finally emerged from the Abyss, Louise had become powerful indeed, but had also gone fully insane. She now wanders the halls of the dungeon, seeking other adventurers to share her fate. |
Useful Info
Location
- The Dungeon:14-19
- The Elven Halls
- The Swamp:1-4
- The Snake Pit:1-4
- The Shoals:1-4
- The Spider's Nest:1-4
- The Vaults:1-3
Spells
| Spell set | |
|---|---|
| Slot1 | Stone Arrow (3d20) |
| Slot2 | Sting (d12) |
| Slot3 | Blink |
| Slot4 | Lightning Bolt (3d19) |
| Slot5 | Banishment |
| Slot6 | Minor Healing |
Tips & Tricks
- Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some stairs, consider making a tactical retreat back to your stash for whatever magic resistance gear you have available.
- Her high AC and GDR makes her resilient against melee attacks, but less so against ranged attacks or elemental blasts. Her tendency to blink away from a fight makes it even less advisable to try to run in and bash her. Unless her armour and shield provide resistances, she'll take full damage from most elemental spells.