Light: Difference between revisions
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==Strategy== | ==Strategy== | ||
* | *Light can act as a form of [[see invisible]], but remember that the halo will also impact ''your'' invisibility. | ||
*The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output. | *The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output. | ||
==Notes== | ==Notes== | ||
Revision as of 04:32, 6 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This page is about the equipment ego. For the wand, see wand of light.
| It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth. |
Light is an ego found on helmets and orbs. It emits a 3-tile halo, which makes enemies easier to hit,[1] reveals all invisible creatures, and decreases the user's stealth. Multiple halo sources do not stack.
Sources
Strategy
- Light can act as a form of see invisible, but remember that the halo will also impact your invisibility.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.