Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Black Mark: Difference between revisions

From Ashenzari's Archive
imported>Hordes
No edit summary
imported>Hordes
No edit summary
(No difference)

Revision as of 07:47, 12 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Black Mark is a demonspawn mutation and monster spell which inflicts one of three random status effects.

Player Mutation

Black Mark is a demonspawn mutation with 3 levels. The second level of this mutation has the eponymous 'Black Mark' effect.

If you have level 2 of this mutation, when attacking a monster in melee, there's a 20% chance that you inflict one status effect of:

If a status would be useless, it is rerolled.

Monster Spell

Empowers the caster and any nearby allies to debilitate their foes on a successful melee attack, allowing them to inflict draining, cause weakness, or deplete magical power.

The monster version of Black Mark is a spell that applies a black mark status effect to any ally in LOS of the caster. Whenever a monster with this enchantment damages a creature in melee, it applies antimagic, weak, or draining.


History

  • Prior to 0.28, Black Mark would not reroll if it got a useless effect.
  • Prior to 0.27, the player version was the third rank of the demonspawn mutation, not the second.
  • Gloorx Vloq had this spell in 0.18.
  • Since 0.17, black Mark no longer has vampiric effect (healing the player for 1d(damage done-1)); its other effects are now stronger. Also, the set of effects had slow instead of weak.
  • Black Mark was added in 0.14.