Large abomination: Difference between revisions
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{{ | {{version031}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
'''Large abominations''' are enormous piles of roughly connected humanoid body parts. Their [[HP]], [[AC]] | '''Large abominations''' are enormous piles of roughly connected humanoid body parts. Their [[HP]], [[AC]] and [[EV]] are randomized, but they always deal significant damage in melee. They are often found in [[the Abyss]] and occasionally in parts of [[Pandemonium]]. | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect [[Hexes]] or hex [[wand]]s to do much unless they are at high power. | *One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect [[Hexes]] or hex [[wand]]s to do much unless they are at high power. | ||
*They are vulnerable to [[Dispel Undead]]. | |||
*Their health does not regenerate naturally, so you can kite them or stair dance to whittle them down. | |||
==Alternate Tiles== | ==Alternate Tiles== | ||
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==History== | ==History== | ||
* | *Prior to [[0.31]], large abominations had randomized speed (6-12). | ||
*Prior to [[0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations. | *Prior to [[0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations. | ||
*Prior to [[0.16]], players could also cast Twisted Resurrection. | *Prior to [[0.16]], players could also cast Twisted Resurrection. | ||
*Prior to [[0.14]], abominations could regenerate naturally. | *Prior to [[0.14]], abominations could regenerate naturally. | ||
Revision as of 17:02, 31 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| large abomination X | |
|---|---|
| HP | 32-66 |
| HD | 11 |
| XP | 719 |
| Speed | 10 - 15 |
| AC | 11 |
| EV | 6 |
| Will | 100 |
| Attack1 | 32 (hit: plain)
|
| Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Undead |
| Size | Large |
| Type | small abomination, large abomination |
| Flags | Evil Unbreathing |
| A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.
“No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts. Their HP, AC and EV are randomized, but they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.
Tips & Tricks
- One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect Hexes or hex wands to do much unless they are at high power.
- They are vulnerable to Dispel Undead.
- Their health does not regenerate naturally, so you can kite them or stair dance to whittle them down.
Alternate Tiles
History
- Prior to 0.31, large abominations had randomized speed (6-12).
- Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.