Large abomination: Difference between revisions
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Abominations with high speed are hard to escape from. If you're banished to the Abyss early, and notice a quick abomination, considered [[teleport]]ing. | |||
*One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well. | *One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well. | ||
Revision as of 14:35, 4 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| large abomination X | |
|---|---|
| HP | 32-66 |
| HD | 11 |
| XP | 719 |
| Speed | 10 - 15 |
| AC | 11 |
| EV | 6 |
| Will | 100 |
| Attack1 | 32 (hit: plain)
|
| Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Uses nothing |
| Holiness | Undead |
| Size | Large |
| Type | small abomination, large abomination |
| Flags | Evil Unbreathing |
| A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.
“No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it |
Useful Info
Tips & Tricks
- Abominations with high speed are hard to escape from. If you're banished to the Abyss early, and notice a quick abomination, considered teleporting.
- One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained Evocations. Similarly, those using Hexes at lower-than-average spell power may find they have some trouble affecting large abominations as well.
Alternate Tiles
History
- Prior to 0.27, monsters could cast Twisted Resurrection to create large abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.