Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Joseph: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
No edit summary
Hordes (talk | contribs)
version bump
Line 1: Line 1:
{{version026}}
{{version030}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
'''Joseph, a Mercenary''' is a [[unique]] [[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
'''Joseph, a Mercenary''' is a [[unique]] [[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed.
 
As an enemy with the [[:Category:Archer flag|archer flag]], Joseph does up to 8 extra damage with ranged weapons.


==Location==
==Location==
Line 10: Line 12:


==Tips & Tricks==
==Tips & Tricks==
*His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
*Unlike [[list of centuaurs|centaurs]], Joseph is a threat in both melee and ranged combat, though his sling is usually stronger. HIs weapons can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
*As with many ranged attackers, ducking around a corner is a good way to lure him into melee range.
**As with many ranged attackers, ducking around a corner is a good way to lure him into melee range.
*If you have access to a source of [[Repel Missiles#Player sources|Repel Missiles]] and/or [[Invisibility]], they will greatly reduce his ability to harm you at range.
*He has no special resistances. [[Curare]] darts, [[Mephitic Cloud]], [[wand]]s, [[throwing net]]s, and going [[invisible]] can all help take him out.
 
==History==
*Prior to [[0.27]], monsters did not have infinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.


[[Category:Human]]
[[Category:Human]]

Revision as of 17:16, 30 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Looks like a mercenary in a stupid-looking hat.

Useful Info

Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded.

As an enemy with the archer flag, Joseph does up to 8 extra damage with ranged weapons.

Location

Tips & Tricks

  • Unlike centaurs, Joseph is a threat in both melee and ranged combat, though his sling is usually stronger. HIs weapons can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
    • As with many ranged attackers, ducking around a corner is a good way to lure him into melee range.
  • He has no special resistances. Curare darts, Mephitic Cloud, wands, throwing nets, and going invisible can all help take him out.

History

  • Prior to 0.27, monsters did not have infinite ammo, so you could run him out of sling bullets. Also, monster weapon penalties were removed, so Joseph became stronger overall.