Jory: Difference between revisions
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|magic_resistance=168 | |magic_resistance=168 | ||
|hp_range=180 | |hp_range=180 | ||
|avg_hp=180 | |||
|armour_class=10 | |armour_class=10 | ||
|evasion=15 | |evasion=15 | ||
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|attack4= | |attack4= | ||
|hit_dice=18 | |hit_dice=18 | ||
|base_hp=0 | |||
|extra_hp=0 | |||
|fixed_hp=180 | |||
|intelligence={{High intelligence}} | |intelligence={{High intelligence}} | ||
|genus=vampire | |genus=vampire | ||
Revision as of 20:00, 2 May 2013
| Jory V | |
|---|---|
| HP | 180 |
| HD | 18 |
| XP | 5681 |
| Speed | 10 |
| AC | 10 |
| EV | 15 |
| Will | 168 |
| Attack1 | 40 (hit: plain)
|
| Attack2 | 15 (bite: vampiric)
|
| Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown |
| Vulnerabilities | Holy, Holy wrath |
| Habitat | Land |
| Intelligence | High |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | vampire, vampire |
| Flags | Actual spells Fighter Speaks Blood scent Unique Evil Spellcaster Warm-blooded See invisible |
| Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, amassed great wealth and many possessions, and now resides in a stonily quiet Tower of Silence. He's not about to let any puny adventurers ruin his hard work, so those who encounter him should beware! |
Useful Info
Jory is a unique vampire capable of mesmerizing you like a mermaid and damaging your intelligence like a brain worm. He protects his vault with the aid of several silent spectres. When he dies, it's with an unusually large spray of blood instead of a corpse.
Spells
| Spell set | |
|---|---|
| Slot1 | Lehudib's Crystal Spear (3d37) |
| Slot2 | Mesmerise |
| Slot3 | Blink |
| Slot4 | Brain Feed |
| Slot5 | Pain (d17) |
| Slot6 | Vampiric Draining |
Tips & Tricks
Unfortunately, Jory forgot to ask the developers to give him the !sil property. The end result is that he tends to be more of a melee threat, unless you meticulously kill every single silent spectre in his tower before facing him. Dispel Undead is handy if he somehow ends up not being silenced.