Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jelly Sensing Items: Difference between revisions

From Ashenzari's Archive
imported>Bisonbison
No edit summary
imported>MoogleDan
Clarified how losing the jelly works
Line 6: Line 6:
|-  
|-  
| colspan="3" |
| colspan="3" |
Melee attacks can knock off the jelly with probability: (damage done)/(hp max).
Unlock most mutations, Jelly Growth is only temporary. Any time you are injured in melee, there is a chance that the jelly will be knocked off and the mutation "cured." Probability = (Damage Suffered/Max HP)%.
|- style="font-style:italic;"  
|- style="font-style:italic;"  
| colspan="3" |
| colspan="3" |

Revision as of 22:55, 22 November 2013

Rank Effect Flavor
1 Detect items in radius 6. You have a small jelly attached to you that senses nearby items.

Unlock most mutations, Jelly Growth is only temporary. Any time you are injured in melee, there is a chance that the jelly will be knocked off and the mutation "cured." Probability = (Damage Suffered/Max HP)%.

Jiyva mutation