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Inhibited Regeneration: Difference between revisions

From Ashenzari's Archive
imported>NormalPerson7
Update - now just 1 rank.
imported>NormalPerson7
Fix.
Line 4: Line 4:
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|1||[[Regeneration]] decreased by 50% when enemies in LoS||You do not regenerate when monsters are visible.  
|1||[[Regeneration]] decreased by 50% when enemies in LoS||You do not regenerate when monsters are visible.  
|-
| colspan="3" |
| colspan="3" |
'''Species notes:''' [[Ghoul]]s start at rank 1.
'''Species notes:''' [[Ghoul]]s start at rank 1.
|-
| colspan="3" |
| colspan="3" |
Prior to [[0.20]], this mutation had 3 ranks: at rank 1, regeneration was slowed when monsters were visible, rank 2 was the current rank 1, and at rank 3 regeneration was completely stopped.
Prior to [[0.20]], this mutation had 3 ranks: at rank 1, regeneration was slowed when monsters were visible, rank 2 was the current rank 1, and at rank 3 regeneration was completely stopped.

Revision as of 19:40, 1 February 2018

Rank Effect Flavor
1 Regeneration decreased by 50% when enemies in LoS You do not regenerate when monsters are visible.

Species notes: Ghouls start at rank 1.

Prior to 0.20, this mutation had 3 ranks: at rank 1, regeneration was slowed when monsters were visible, rank 2 was the current rank 1, and at rank 3 regeneration was completely stopped.

Bad mutation