Hell Sentinel: Difference between revisions
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'''Hell sentinels''' are massive demonic constructs, immune to all elemental damage except for [[holy]] and boasting very high AC. On top of that, they are covered in [[spiny|spines]] that deal 19d4 physical damage to you each time you attack. Although they lack the ability to [[torment]] you, they can still deal heavy damage in melee or at range. They can be found in [[Pandemonium]] and the [[Hell]]s, particularly [[the Iron City of Dis]]. | '''Hell sentinels''' are massive demonic constructs, immune to all elemental damage except for [[holy]] and boasting very high AC. On top of that, they are covered in [[spiny|spines]] that deal 19d4 physical damage to you each time you attack. Although they lack the ability to [[torment]] you, they can still deal heavy damage in melee or at range. They can be found in [[Pandemonium]] and the [[Hell]]s, particularly [[the Iron City of Dis]]. | ||
Spells: [[Hellfire]] (3d20), [[Iron Shot]] (3d33), [[Melee spell| | Spells: [[Hellfire]] (3d20), [[Iron Shot]] (3d33), [[Melee spell|Melee]] | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
Revision as of 17:20, 23 January 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| Hell sentinel 1 | |
|---|---|
| HP | 120 - 165 |
| HD | 19 |
| XP | 4645 |
| Speed | 10 |
| AC | 25 |
| EV | 3 |
| Will | 304 |
| Attack1 | 40 (hit: plain)
|
| Attack2 | 25 (hit: plain)
|
| Resistances | rF+, damnation, rC+, rElec, rPois+, rRot, rN+, rTorm, rConstr |
| Vulnerabilities | Holy |
| Habitat | land |
| Intelligence | High |
| Uses | Open doors |
| Holiness | Demonic |
| Size | Large |
| Type | Hell sentinel, Hell sentinel |
| Flags | Spellcaster See invisible Glows Silence immune Spiny |
| A towering monolith constructed and possessed by demonic forces. A thousand eyes leer through slits in its jagged, spiked armour. |
Useful Info
Hell sentinels are massive demonic constructs, immune to all elemental damage except for holy and boasting very high AC. On top of that, they are covered in spines that deal 19d4 physical damage to you each time you attack. Although they lack the ability to torment you, they can still deal heavy damage in melee or at range. They can be found in Pandemonium and the Hells, particularly the Iron City of Dis.
Tips & Tricks
- Fast characters can avoid their passive counter-attack by kiting them with ranged attacks. If you have Repel Missiles/Deflect Missiles, this renders them almost safe.
- They only have 3 EV. Bolt of Inaccuracy is very effective against them.
History
Hell sentinels were added in 0.11, replacing pit fiends as the iron-themed tier-1 demon.