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Hedge Wizard: Difference between revisions

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Created page with "''This page is about the player background. For the monster, see [[{{PAGENAME}} (monster)]].'' '''Wizards''' are magicians who do not specialize in any area of magic, making..."
 
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''This page is about the player [[background]]. For the monster, see [[{{PAGENAME}} (monster)]].''
''This page is about the player [[background]]. For the monster, see [[{{PAGENAME}} (monster)]]. For the playing mode, see [[{{PAGENAME}} mode]].''


'''Wizards''' are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the [[Dungeon]] with the [[Magic Dart]] [[spell]] in memory.
'''Wizards''' are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the [[Dungeon]] with the [[Magic Dart]] [[spell]] in memory.

Revision as of 15:27, 1 September 2013

This page is about the player background. For the monster, see Hedge Wizard (monster). For the playing mode, see Hedge Wizard mode.

Wizards are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the Dungeon with the Magic Dart spell in memory.


Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells (Blink, Mephitic Cloud, Conjure Flame, Repel Missiles). On the downside, Wizards are forced to invest heavily in Conjurations and elemental magic to boost their offensive repertoire.

External Links