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Heavy: Difference between revisions

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Add a stub page for a new weapon brand
 
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'''Heavy''' weapons have +80% base damage and +50% attack delay. Both melee and ranged weapons can be Heavy.
'''Heavy''' weapons have +80% base damage and +50% attack delay. This results in an average of +20% damage. Compared to brands like [[flaming]] and [[freezing]], heavy weapons are reduced less by [[AC]], but receive less benefit from [[slaying]] and [[auxiliary attack]]s.
 
Both melee and ranged weapons can be heavy.


==Tips & Tricks==
==Tips & Tricks==

Revision as of 05:47, 20 January 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Heavy weapons have +80% base damage and +50% attack delay. This results in an average of +20% damage. Compared to brands like flaming and freezing, heavy weapons are reduced less by AC, but receive less benefit from slaying and auxiliary attacks.

Both melee and ranged weapons can be heavy.

Tips & Tricks

History

  • In 0.30, this weapon brand will replace the vorpal brand.
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver