Harpoon Shot: Difference between revisions
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{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | {{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | ||
'''Harpoon Shot''' is a monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt. | '''Harpoon Shot''' is a range 6 monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt. | ||
{{monsters with spell}} | {{monsters with spell}} | ||
Revision as of 17:08, 17 August 2018
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
| Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way. |
Harpoon Shot is a range 6 monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt.
The following enemies cast Harpoon Shot:
- @
Harold (2d12 damage) - C
Iron giant (2d17 damage) - k
Mongrel wurm (2d13 damage) - P
Starflower (2d16 damage) - w
Swamp worm (2d13 damage)
The following enemies may be able to cast Harpoon Shot, depending on their spell set:
- &
Pandemonium lord (2.8% chance)
History
Harpoon Shot was added in 0.22.