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Hammer: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
updated flavor for 0.11
imported>CommanderC
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==History==
In [[0.13]] hammers won't be generated randomly anymore. The only source of hammers will be some vaults, like [[Crazy Yiuf]]'s one.


{{weapons}}
{{weapons}}
[[Category:Maces & Flails]]
[[Category:Maces & Flails]]
[[Category:Crystal Ball Articles]]

Revision as of 16:22, 29 July 2013

This page is about the weapon. For the card, see Hammer card.

Name Hammer
Skill Maces & Flails
Damage 7
Accuracy +3
Base delay (%) 130%
Min delay ?
Hands 1H
Size ?
Ranged? No
Consisting of a spiked hammerhead on a medium haft reinforced by langets, this blunt weapon can deliver significant striking force and can even pierce through armour.

"The hammah that John Henry swung,
It weighed over nine poun',
He broke a rib in his left han' side,
And his intrils fell on the groun',
And his intrils fell on the groun'."

-Onah L. Spencer, _John Henry_. Early 20th cent.

This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.

Although it has high accuracy, the low damage output of the hammer makes it a poor choice after the earliest floors. Keep an eye out for a good mace, morningstar, or spiked flail to replace it. Even a whip is often a better weapon, particularly if it has a brand such as electrocution.


Common Dwarven Orcish
Mundane
Magical/Artifact

History

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