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Halfling: Difference between revisions

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imported>Beep
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imported>Medar
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{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
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==Innate Abilities==
==Innate Abilities==
*[[Mutation Resistance]] 1: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with [[amulet of resist mutation]].  
*[[Mutation Resistance]] 1: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with [[amulet of resist mutation]].  
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They can't use [[large shield]]s.
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] (beyond just having good aptitudes in the relevant skills).
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] (beyond just having good aptitudes in the relevant skills).


Halflings have a base [[Strength]] of 8, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers).
Halflings have a base [[Strength]] of 8, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers) and have normal base [[magic points]].


==Preferred Backgrounds==
==Preferred Backgrounds==
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==Level Bonuses==
==Level Bonuses==
*+1 [[dexterity]] every 5th level.
*+1 [[dexterity]] every 5th level.
*10% less [[HP]] than average.
*10% less [[hit points]] than average.
*Average [[MP]].
*+3 [[magic resistance]] per level.
*+3 [[magic resistance]] per level.


==Starting Skills and Equipment==
==Starting Skills and Equipment==
Halflings start with the equipment and skills listed for their background.
Halflings start with all the equipment and skills listed for their background.


==Difficulty of Play==
==Difficulty of Play==

Revision as of 13:06, 18 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Halflings have a base Strength of 8, Intelligence of 7 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with all the equipment and skills listed for their background.

Difficulty of Play

Simple • Intermediate • Advanced

Halflings are a fairly easy species to play due to the fact that they have many benefits from their small size, with few drawbacks. As far as the small species go they are robust (only -10% HP) but still receive bonuses to EV and stealth, while also having fine aptitudes in dodging, stealth, and armor skills, among others. Halflings' innate mutation resistance occasionally comes in handy, as well, though it is far from the main draw of the species.

Skill aptitudes

History

Halfling stealth aptitude changed from 1 to 2 in 0.16.

Halfling stats and aptitudes were rebalanced in 0.15. They also had Slow Metabolism prior to that version.

Prior to 0.14, halflings could not use throwing nets.

Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.

Species
Simple Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll
Intermediate Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi
Advanced Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy