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Great mace: Difference between revisions

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The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield.  
The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield.  
While it deals less damage than a [[triple sword]], can't reach like a [[bardiche]], and won't [[cleave]] like an [[executioner's axe]], it can still deal heavy damage, and reaches [[minimum delay]] at a lower skill level.


==Strategy==
==Strategy==
[[Ogre]]s and [[Troll]]s who plan to wield two-handed weapons will want a [[giant spiked club]], but this remains a good endgame weapon for more average-sized Maces & Flails users.  
Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an executioner's axe or bardiche.  


Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]].
Compared to the other 'top-tier' two-handed weapons, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon.  


Many players will prefer an [[eveningstar]]. The damage difference between a great mace and eveningstar isn't big (2 base damage, 88%), but the latter can be held with a [[shield]]. However, they are considerably rarer.
However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars only deal -12% base damage, but only use one hand, allowing use of a [[shield]]. Since shields generally block ''much'' more than 12% of attacks, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.


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Revision as of 05:21, 9 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

Strategy

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Compared to the other 'top-tier' two-handed weapons, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.

However, eveningstars are typically better. Compared to great maces, eveningstars only deal -12% base damage, but only use one hand, allowing use of a shield. Since shields generally block much more than 12% of attacks, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.

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