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Goblin: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
m 1 revision: big, huge, and small monsters
imported>CC Bot
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<!--monster-bot-begin-->
{{monster
{{monster
|name=goblin
|name=goblin
|glyph={{LightGrey|g}}
|glyph={{LightGrey|g}}
|tile=[[File:Goblin.png]]
|tile=[[File:Goblin.png]]
|flags={{Warm blood flag}}<br>{{Speaks flag}}
|flags={{Speaks flag}}<br>{{Warm blood flag}}
|resistances=none
|resistances=None
|vulnerabilities=none
|vulnerabilities=None
|max_chunks=2
|max_chunks=2
|meat={{Contaminated corpse}}
|meat={{Contaminated corpse}}
|xp=2
|xp=1
|holiness={{Natural}}
|holiness={{Natural}}
|magic_resistance=1
|magic_resistance=1
|hp_range=2 to 6
|hp_range=2-6
|avg_hp=4
|armour_class=0
|armour_class=0
|evasion=12
|evasion=12
|habitat=land
|habitat=Land
|speed=10
|speed= 10
|size={{Small}}
|size={{small}}
|item_use={{Weapons armour}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=4 ({{Hit type}}: {{Plain flavour}})
|attack1=4 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack2=
Line 24: Line 24:
|attack4=
|attack4=
|hit_dice=1
|hit_dice=1
|base_hp=2
|extra_hp=4
|fixed_hp=0
|intelligence={{Normal intelligence}}
|intelligence={{Normal intelligence}}
|genus=goblin
|genus=goblin
|species=goblin
|species=goblin
}}
}}
<!--monster-bot-end-->
{{Flavour|A short, ugly and unfriendly humanoid:  squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.}}
{{Flavour|A short, ugly and unfriendly humanoid:  squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.}}



Revision as of 18:53, 2 May 2013


A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.

Useful info

Goblins pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems, such as mages and halflings. They may carry a club, dagger, sling, or very rarely a wand.

Tips and tricks

Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.