Glaive of the Guard: Difference between revisions
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{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}} | {{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}} | ||
[[File:Glaive_of_the_guard.png]] '''''the | [[File:Glaive_of_the_guard.png]] '''''the +8 glaive of the Guard''''' | ||
+8 [[glaive]] | |||
[[Electrocution]] brand<br> | [[Electrocution]] brand<br> | ||
Revision as of 01:48, 10 December 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
| This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon. |
+8 glaive
Electrocution brand
+5 AC
See invisible
Allows Berserk
Desirability
While glaives generally aren't terribly impressive end-game weapons, the glaive of the Guard has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a bardiche of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.