Fortress Blast: Difference between revisions
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'''Fortress Blast''' is a level 6 [[Forgecraft]] spell which locks the user into place for a few turns, then creates a 5x5 explosion with damage based entirely on [[AC]]. | |||
==Useful Info== | |||
Locks the user into place for <code>70 - 10*power/25</code> [[aut]],<ref>{{source ref|0.33.1|spl-damage.cc|5322}}</ref> after which a 5x5 explosion centered on the caster happens. The caster is allowed to do any action besides movement for the duration. If something displaces you during the channeling, e.g., an [[elephant]] [[trample]]s you, the fortress blast will dissipate harmlessly. | |||
The caster isn't hurt by the explosion, and it deals <code>6d(4 + 3*[AC^1.343]/17</code> physical damage.<ref>{{source ref|0.33.1|spl-damage.cc|5368}}</ref><ref>{{source ref|0.33.1|zap-data.h|2626}}</ref> | |||
==Strategy== | ==Strategy== | ||
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==History== | ==History== | ||
*This spell was added in [[0.33]]. | |||
==References== | |||
<references/> | |||
Revision as of 13:48, 20 October 2025
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
| Level | 6 |
|---|---|
| School1 | Forgecraft |
| Source(s) | Book of the Fortress Book of Power |
| Casting noise | 6 |
| Spell noise | 20 |
| Power Cap | 75 |
| Range | 3 |
| Flags | Area, Destructive |
| Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.
Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC. |
Fortress Blast is a level 6 Forgecraft spell which locks the user into place for a few turns, then creates a 5x5 explosion with damage based entirely on AC.
Useful Info
Locks the user into place for 70 - 10*power/25 aut,[1] after which a 5x5 explosion centered on the caster happens. The caster is allowed to do any action besides movement for the duration. If something displaces you during the channeling, e.g., an elephant tramples you, the fortress blast will dissipate harmlessly.
The caster isn't hurt by the explosion, and it deals 6d(4 + 3*[AC^1.343]/17 physical damage.[2][3]
Strategy
History
- This spell was added in 0.33.
References
- ↑ spl-damage.cc:5322 (0.33.1)
- ↑ spl-damage.cc:5368 (0.33.1)
- ↑ zap-data.h:2626 (0.33.1)