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Flees: Difference between revisions

From Ashenzari's Archive
imported>DC Malleus
m Re-ordered history entries
imported>MoogleDan
Updated for 0.14
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{{version014}}
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[[Monster]]s with this [[:Category:Monster flag|flag]] can flee at low HP if they are not cornered.
[[Monster]]s with this [[:Category:Monster flag|flag]] can flee when reduced to less than 25% of their max [[HP]] or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
*[[:Category:Flees|List of monsters that can flee]]
*[[:Category:Flees|List of monsters that can flee]]


==Tips and Tricks==
==Tips and Tricks==
You can sometimes position yourself with respect to a fleeing monster in such a way that if they do flee, you can quickly corner them.  
When engaging an enemy in melee, try to position yourself in such a way that if they do flee, you can quickly corner them.  


==History==
==History==
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This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.


[[Category:Flees]] [[Category:Crystal Ball Articles]]
[[Category:Flees]]

Revision as of 17:36, 8 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Monsters with this flag can flee when reduced to less than 25% of their max HP or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Tips and Tricks

When engaging an enemy in melee, try to position yourself in such a way that if they do flee, you can quickly corner them.

History

Prior to 0.14, dragons, drakes, and crabs possessed the Flees flag.

This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.