Flash Freeze: Difference between revisions
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{{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | {{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | ||
'''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for | '''Flash Freeze''' is a monster-only spell. It never misses, dealing 50% irresistible [[cold]] damage and inflicting the [[Frozen]] [[status effect]]. The Frozen status lasts for 3-5 turns and cannot be refreshed. | ||
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==History== | ==History== | ||
*Prior to [[0.32]], Frozen lasted shorter (2-4 turns), and this spell couldn't damage targets that were already Frozen. | |||
*Prior to [[0.30]], this spell was 60% irresistible. | *Prior to [[0.30]], this spell was 60% irresistible. | ||
*Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. | *Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. | ||
Revision as of 05:35, 4 July 2025
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
| Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen. |
Flash Freeze is a monster-only spell. It never misses, dealing 50% irresistible cold damage and inflicting the Frozen status effect. The Frozen status lasts for 3-5 turns and cannot be refreshed.
The following enemies cast Flash Freeze:
- L
Josephina (3d24 damage) - *
Orb of winter (3d31 damage) - k
Rime drake (3d14 damage) - D
Serpent of Hell (Cocytus) (3d22 damage)
Other possible sources are the wrath of Vehumet and Makhleb.
History
- Prior to 0.32, Frozen lasted shorter (2-4 turns), and this spell couldn't damage targets that were already Frozen.
- Prior to 0.30, this spell was 60% irresistible.
- Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
- Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
- This spell was added in 0.14.