Flash Freeze: Difference between revisions
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{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | {{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | ||
Revision as of 21:18, 11 May 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
| This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement. |
Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
The following enemies cast Flash Freeze:
- L
Josephina (3d24 damage) - *
Orb of winter (3d31 damage) - k
Rime drake (3d14 damage) - D
Serpent of Hell (Cocytus) (3d22 damage)
Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.
History
This spell was added in 0.14.