Flash Freeze: Difference between revisions
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{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | {{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}} | ||
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'''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. | '''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. | ||
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Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell. | Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell. | ||
Revision as of 10:54, 27 January 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
| This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement. |
Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
The following enemies cast Flash Freeze:
- L
Josephina (3d24 damage) - *
Orb of winter (3d31 damage) - k
Rime drake (3d14 damage) - D
Serpent of Hell (Cocytus) (3d22 damage)
Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.
History
This spell was added in 0.14.