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Flash Freeze: Difference between revisions

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imported>CommanderC
Created page with "{{version014}} {{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target..."
 
imported>DC Malleus
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{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}
{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}


'''Flash freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[frozen]] [[status effect]] which increases the target's [[movement delay]] by 4 [[aut]]s. This negative enchantment lasts for 3 turns and cannot be refreshed.
'''Flash freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Status effects#frozen|frozen]] status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.


The following monster can cast Flash Freeze:
The following monster can cast Flash Freeze:

Revision as of 06:22, 21 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.

Flash freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.

The following monster can cast Flash Freeze:

C Antaeus(3d29)


Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.

History

This spell was added in 0.14.

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