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Flame: Difference between revisions

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imported>MoogleDan
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imported>Ion frigate
m 1 revision: brands, egos
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Revision as of 01:34, 26 December 2012

This page is about the Flame brand. For the wand, see Wand of flame. For the card, see Flame card.

The flame brand causes a launcher to deal fire damage instead of physical damage. Accuracy is unaffected, but the base damage is increased by 40%. If the missile has the brand, the ammo's mulch rate will be doubled, but if you are firing unbranded ammo with a launcher of flame, the mulch rate is unchanged. This brand can greatly increase damage against monsters vulnerable to fire, but is a severe handicap when facing anything with fire resistance.

It can be found on bows, longbows, crossbows, slings, or on any of their respective missiles. If you are using a launcher of flame and firing ammo with any other brand, only the ammo's brand will activate (although frost will be canceled).

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver