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Eye of devastation: Difference between revisions

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|magic_resistance=Immune
|magic_resistance=Immune
|hp_range=39-73
|hp_range=39-73
|avg_hp=56
|armour_class=12
|armour_class=12
|evasion=1
|evasion=1
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|attack4=
|attack4=
|hit_dice=10
|hit_dice=10
|base_hp=3
|extra_hp=5
|fixed_hp=0
|intelligence={{Plant intelligence}}
|intelligence={{Plant intelligence}}
|genus=giant eyeball
|genus=giant eyeball

Revision as of 19:23, 2 May 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


eye of devastation G 
HP 39-73
HD 10
XP 436
Speed 7
AC 12
EV 1
Will ∞



Resistances Asphyx
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Medium
Type giant eyeball, eye of devastation
Flags Glows
No skeleton
See invisible
Levitate
Silence immune


For a list of all eyeballs, see List of eyeballs.

A huge eyeball, encased in a levitating globe of incandescent energy.

Useful Info

Eyes of devastation are slow, floating monsters which shoots bolts of irresistible energy, destroying walls and dealing significant damage to anything within range. It has decent durability but no useful resistances.

Spells

Spell set
Slot1 Energy Bolt (3d20)
Slot2 Energy Bolt (3d20)
Slot3 none
Slot4 Energy Bolt (3d20)
Slot5 Energy Bolt (3d20)
Slot6 none

Tips & Tricks

  • If you hear a 'grinding sound' on a floor that doesn't spawn boring beetles, you'll probably encounter an eye soon.
  • Their energy bolts can kill off even rather beefy mid-game characters in two or three hits, let alone fragile casters. Hit them as hard and as fast as you can.
  • If you can't blast it at range, use a corner to lure it into melee range to avoid getting shot while charging in.