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Erica: Difference between revisions

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*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
[[Category:012 Tiles]]

Revision as of 21:58, 2 May 2013


A comely spellweaver.

Useful Info

Erica is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance.

Location

Spells

Spell set
Slot1 Venom Bolt (3d14)
Slot2 Iskenderun's Mystic Blast (3d14)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks