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Entangling: Difference between revisions

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{{version034}}
{{version034}}
{{stub}}<!--Can it constrict over water/lava? Can it constrict multiple enemies at once? What if you swap weapons? Move away?-->
{{flavour|It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage).}}
{{flavour|It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage).}}


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==Strategy==
==Strategy==
Entangling synergizes with [[allies]], since they'll also get to benefit from constriction's -10 EV penalty.
Constriction reduces the target's [[EV]] by 10 and restricts movement, so entangling is more than 2-4 damage per turn.
 
Entangling synergizes with [[allies]], since they'll also get to benefit from constriction's -10 EV penalty. It can also be strong on hybrid characters, as constriction can be maintained even when casting spells or doing other actions - it's essentially [[Borgnjor's Vile Clutch]] on a melee weapon.


==History==
==History==

Revision as of 20:56, 3 July 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage).

The entangling brand, exclusive to Polearms, does the following:

  • 50% chance to constrict the enemy with 2d2 base damage.

Sources

Entangling can only generate and exist on polearms. It is available through both random generation and through a scroll of brand weapon.

Strategy

Constriction reduces the target's EV by 10 and restricts movement, so entangling is more than 2-4 damage per turn.

Entangling synergizes with allies, since they'll also get to benefit from constriction's -10 EV penalty. It can also be strong on hybrid characters, as constriction can be maintained even when casting spells or doing other actions - it's essentially Borgnjor's Vile Clutch on a melee weapon.

History

  • Entangling was introduced, along with the other weapon type specific brands, in 0.34.
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver