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Energy randomisation: Difference between revisions

From Ashenzari's Archive
imported>NormalPerson7
m NormalPerson7 moved page Speed randomisation to Energy randomisation: The technical name for this process is "energy randomisation". This article is fine to be left as a redirect.
imported>NormalPerson7
m Update to 0.21
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'''Speed randomisation''' is a game mechanic designed to add unpredictability to monster behavior, and to nerf [[pillar dancing]]. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee.
'''Energy randomisation''' is a game mechanic designed to add unpredictability to monster behavior, and to nerf [[pillar dancing]]. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee.


A monster who gets two actions due to speed randomisation MUST spend one of the two actions on a move.
A monster who gets two actions due to energy randomisation MUST spend one of the two actions on a move.


==History==
==History==

Revision as of 14:25, 29 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Energy randomisation is a game mechanic designed to add unpredictability to monster behavior, and to nerf pillar dancing. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee.

A monster who gets two actions due to energy randomisation MUST spend one of the two actions on a move.

History

Speed randomisation was first introduced in 0.6. It was modified in 0.7 to ensure that enemies couldn't spend both actions attacking.

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